• S
    • vote1 vote2 vote3 vote4 vote5
    • 4.55
    • icon
    • Borrowed Time
  • After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound Status Effect. The Survivor has 10/15/20 seconds to mend themselves. If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State.
    • Survivor
    • Bill Overbeck
  • S
    • vote1 vote2 vote3 vote4 vote5
    • 4.54
    • icon
    • Boon: Circle of Healing
  • Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemLoading. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: - 90/95/100 % bonus to all Healing speeds. - Unlocks the Self-Care ability, allowing to self-heal without needing a Med-KitIconItems firstAidKit at 50 % of the normal Healing speed. - Also benefits from the Healing Speed bonus, boosting the Self-Healing speed to 95/97.5/100 %. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem.
    • Survivor
    • Mikaela Reid
  • S
    • vote1 vote2 vote3 vote4 vote5
    • 4.50
    • icon
    • Iron Will
  • Grunts of Pain caused by injuries are reduced by 50/75/100 %.
    • Survivor
    • Jake Park
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.44
    • icon
    • Kindred
  • Unlocks potential in one's Aura-reading ability. While you are on the Hook, all Survivor Auras are revealed to all Survivors. If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to all Survivors. While any other Survivor is on the Hook, all Survivor Auras are revealed to you. If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to you.
    • Survivor
    • All
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.41
    • icon
    • Spine Chill
  • Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres. While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %. While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Unlocking speeds are increased by 2/4/6 %.
    • Survivor
    • All
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.32
    • icon
    • Dead Hard
  • Activate-able Perk. You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the Active Ability button while running to dash forward. During the dash, you avoid damage. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. You do not recover from Exhaustion while running.
    • Survivor
    • David King
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.28
    • icon
    • Unbreakable
  • Grants the ability to fully recover from the Dying State once per Trial. Increases the Dying State Recovery speed by 25/30/35 %.
    • Survivor
    • Bill Overbeck
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.25
    • icon
    • Lithe
  • After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted. You do not recover from Exhaustion while running.
    • Survivor
    • Feng Min
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.24
    • icon
    • Adrenaline
  • Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds.
    • Survivor
    • Meg Thomas
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.21
    • icon
    • Prove Thyself
  • For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %. Gain 50/75/100 % more Bloodpoints for cooperative Actions. Prove Thyself does not stack with other instances of itself.
    • Survivor
    • Dwight Fairfield
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.20
    • icon
    • Decisive Strike
  • After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds. Succeeding or failing the Skill Check will disable Decisive Strike. Successfully stunning the Killer will result in you becoming the Obsession. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time.
    • Survivor
    • Laurie Strode
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.16
    • icon
    • Sprint Burst
  • When starting to run, break into a sprint at 150 % of your normal running speed Movement Speed}} for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running.
    • Survivor
    • Meg Thomas
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.12
    • icon
    • Soul Guard
  • Gain the Endurance Status Effect for 4/6/8 seconds after being healed or having recovered from the Dying State. During this time, any damage that would put you in the Dying State will instead apply the Deep Wound Status Effect. You have 20 seconds to Mend yourself. If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State. While affected by the Cursed Status Effect, you can fully recover from the Dying State.
    • Survivor
    • Cheryl Mason
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.11
    • icon
    • Overcome
  • Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemLoading. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: - Scratch Marks are suppressed. - Auras are hidden from The Killer. - Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem.
    • Survivor
    • Mikaela Reid
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.11
    • icon
    • Boon: Shadow Step
  • Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: 90/95/100 % bonus to the Recovery speed. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem.
    • Survivor
    • Jonah Vasquez
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.10
    • icon
    • Resilience
  • Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured.
    • Survivor
    • All
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.10
    • icon
    • We'll Make It
  • For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds.
    • Survivor
    • All
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.07
    • icon
    • Deliverance
  • After performing a Safe Hook Rescue on another Survivor, the Perk activates. You now have a 100 % chance to unhook yourself during the escape attempt. A successful Deliverance from the Hook triggers the Broken Status Effect for 100/80/60 seconds.
    • Survivor
    • Adam Francis
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.06
    • icon
    • Quick & Quiet
  • You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds.
    • Survivor
    • Meg Thomas
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.04
    • icon
    • Bond
  • Unlocks potential in one's Aura-reading ability. Allies' Aurasare revealed to you when they are within a range of 20/28/36 metres.
    • Survivor
    • Dwight Fairfield
  • A
    • vote1 vote2 vote3 vote4 vote5
    • 4.02
    • icon
    • We're Gonna Live Forever
  • When healing a dying Survivor, your Healing speed is increased by 100 %. Gain a Token for performing any of the following actions: - Perform a Safe Hook Rescue. - Take a Protection Hit for an injured Survivor. - Stun the Killer to rescue a carried Survivor. - Blind the Killer to rescue a carried Survivor. - Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. The Bonus Bloodpoints are only awarded post-Trial.
    • Survivor
    • David King
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.96
    • icon
    • Balanced Landing
  • Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %. Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted Status Effect for 60/50/40 seconds. Balanced Landing cannot be used when Exhausted. You do not recover from Exhaustion while running.
    • Survivor
    • Nea Karlsson
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.95
    • icon
    • Head On
  • While standing in a Locker for 3 seconds, Head On activates. While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range. Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful. You do not recover from Exhaustion while running. Head On cannot be used when Exhausted or when you have accrued Stillness Crows.
    • Survivor
    • Jane Romero
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.94
    • icon
    • Inner Strength
  • Each time you cleanse a Totem, Inner Strength activates. While Inner Strength is activated, hiding inside a Locker for 10/9/8 seconds when in the Injured State or afflicted by the Deep Wound Status Effect will automatically heal you one Health State. Inner Strength does not activate if you are afflicted by the Broken Status Effect.
    • Survivor
    • Nancy Wheeler
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.91
    • icon
    • Windows of Opportunity
  • Unlocks potential in one's Aura-reading ability. Auras of Pallets, Breakable Walls, and Vaults are revealed to you when within a range of 20 metres. Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.
    • Survivor
    • Kate Denson
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.88
    • icon
    • Alert
  • When the Killer breaks a Pallet or Breakable Wall or damages a Generator, their Aura is revealed to you for 3/4/5 seconds.
    • Survivor
    • Feng Min
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.82
    • icon
    • Desperate Measures
  • Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked or dying Survivor.
    • Survivor
    • Felix Richter
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.79
    • icon
    • Boon: Exponential
  • You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens. Each time another Survivor cooperating with you on the same Generator fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
    • Survivor
    • Jonah Vasquez
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.77
    • icon
    • Parental Guidance
  • You have inherited the ability to hear the dead — and now the dead warn you of danger. - After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.
    • Survivor
    • Yoichi Asakawa
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.76
    • icon
    • Dance With Me
  • When performing a fast vault or leaving a Locker in a sprint, you will not leave any Scratch Marks for 3 seconds. Dance With Me has a cool-down of 60/50/40 seconds.
    • Survivor
    • Kate Denson
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.75
    • icon
    • Detective's Hunch
  • Unlocks potential in one's Aura-reading ability. After a Generator is completed, the Auras of Generators, Chests and Totems within 32/48/64 metres are revealed to you for 10 seconds. If you are holding a Map IconItems that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.
    • Survivor
    • David Tapp
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.75
    • icon
    • For the People
  • For the People is only active while at full health. Press the Active Ability button while healing another Survivor without a Med-Kit IconItems to instantly heal them from Dying to Injured or from Injured to Healthy . You become Injured and receive the Broken Status Effect for 110/100/90 seconds. You become the Obsession obsession.png. Reduces the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time.
    • Survivor
    • Zarina Kassir
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.73
    • icon
    • Built to Last
  • Once per Trial, a depleted Item will refill 30/40/50 % of its Charges after 10 seconds.
    • Survivor
    • Felix Richter
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.70
    • icon
    • Botany Knowledge
  • Healing speed and Healing Item efficiency is increased by 11/22/33 %.
    • Survivor
    • Claudette Morel
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.70
    • icon
    • Resurgence
  • After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
    • Survivor
    • Jill Valentine
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.69
    • icon
    • Fixated
  • You can see your own Scratch Marks at all times and walk 10/15/20 % faster when uninjured.
    • Survivor
    • Nancy Wheeler
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.69
    • icon
    • Smash Hit
  • After stunning the Killer with a Pallet, break into a sprint at 150 % of your normal running speed for a maximum of 4 seconds. Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds. Smash Hit cannot be used when Exhausted.
    • Survivor
    • Yun-Jin Lee
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.69
    • icon
    • Blast Mine
  • After repairing GeneratorsLoading for a total of 66 %, Blast Mine activates: - After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds. - The Aura of Trapped Generators are revealed in yellow to all SurvivorsLoading. - When the KillerLoading damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
    • Survivor
    • Jill Valentine
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.68
    • icon
    • Empathy
  • Unlocks potential in one's Aura-reading ability. Dying or Injured Allies' Auras are revealed to you when within 64/96/128 metres of range.
    • Survivor
    • Claudette Morel
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.68
    • icon
    • Flashbang
  • After repairing Generators for a total of 70/60/50 %, Flashbang activates: - Enter a Locker while empty-handed and press the Ability button to craft a Flash GrenadeFulliconItems. The Flashbang is left behind when escaping the Trial.
    • Survivor
    • Leon Scott Kennedy
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.65
    • icon
    • Object of Obsession
  • A supernatural bond links you to the Killer. If you are looking in the Killer's direction, your link will reveal your Auras to each other. This effect applies only if you are outside of the Killer's Terror Radius. As the Killer's Obsession, this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time.
    • Survivor
    • Laurie Strode
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.64
    • icon
    • Urban Evasion
  • Your Movement speed while crouching is increased by 90/95/100 %.
    • Survivor
    • Nea Karlsson
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.61
    • icon
    • Breakout
  • When within 6 metres of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 5/6/7 %. The carried Survivor's wiggle speed is increased by 20 %.
    • Survivor
    • Yui Kimura
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.53
    • icon
    • Self-Care
  • Unlocks the ability to heal yourself without a Med-Kit IconItems at 50 % of the normal Healing speed. Increases the efficiency of Med-Kit self-heal by 10/15/20 %.
    • Survivor
    • Claudette Morel
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.51
    • icon
    • Distortion
  • You start the Trial with 3 Tokens. Whenever the Killer reads your Aura, Distortion activates and a Token is consumed. For the next 6/8/10 seconds while Distortion is activated, your Aura will not be shown to the Killer and you will not leave any Scratch Marks scratchMarks.png. Distortion does not activate when you are in the Dying State or affected by Killer Traps.
    • Survivor
    • Jeff Johansen
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.49
    • icon
    • Residual Manifest
  • After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds. Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.
    • Survivor
    • Haddie Kaur
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.48
    • icon
    • Pharmacy
  • Unlocking Chests is 40/60/80 % faster and the Hearing distance of noises this causes is reduced by 8 metres. Pharmacy guarantees an Emergency Med-Kit FulliconItems on your first completed Chest Unlock.
    • Survivor
    • Quentin Smith
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.47
    • icon
    • Blood Pact
  • When you or the Obsession are injured, you both see each other's Auras. After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other. Reduces the odds of being the Obsession. If you are the Obsession, Blood Pact deactivates. The Killer can only be obsessed with one Survivor at a time.
    • Survivor
    • Cheryl Mason
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.45
    • icon
    • Counterforce
  • You cleanse TotemsLoading 20 % faster. - Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem. - After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.
    • Survivor
    • Jill Valentine
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.44
    • icon
    • Better Together
  • The Aura of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres. If the Killer downs a Survivor while you are repairing a Generator you see the Auras of all other Survivors for 8/9/10 seconds.
    • Survivor
    • Nancy Wheeler
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.40
    • icon
    • Plunderer's Instinct
  • Unlocks potential in one's Aura-reading ability. Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16/24/32 metres. Grants a considerably better chance at finding an Item of a higher Rarity from Chests.
    • Survivor
    • All
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.36
    • icon
    • Bite the Bullet
  • When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed: - Failed Healing Skill do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.
    • Survivor
    • Leon Scott Kennedy
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.35
    • icon
    • Tenacity
  • Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time.
    • Survivor
    • David Tapp
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.34
    • icon
    • Any Means Necessary
  • Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position. Any Means Necessary has a cool-down of 100/80/60 seconds.
    • Survivor
    • Yui Kimura
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.31
    • icon
    • Mettle of Man
  • After you earn 3 Protection Hit Score Events, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored. The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer. Mettle of Man will deactivate the next time you are put into the Dying State. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time.
    • Survivor
    • Ash Williams
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.29
    • icon
    • Rookie Spirit
  • Skill Checks to activate Rookie Spirit for the remainder of the Trial: Once active, the Auras of any regressing Generators are revealed to you.
    • Survivor
    • Leon Scott Kennedy
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.25
    • icon
    • Boil Over
  • Your Struggle Effects on the Killer are increased by 25/50/75 %. You obscure the Killer's ability to the Auras of Hooks that are within a range of 10/12/14 metres.
    • Survivor
    • Kate Denson
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.24
    • icon
    • Inner Focus
  • You can see the Scratch Marks of other Survivors within 32 metres of you. Whenever another Survivor loses a Health State within 32 metres of you, the Killer's Aura is revealed to you for 3/4/5 seconds.
    • Survivor
    • Haddie Kaur
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.18
    • icon
    • Vigil
  • You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.
    • Survivor
    • Quentin Smith
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.14
    • icon
    • Aftercare
  • Unlocks potential in one's Aura-reading ability. You see the Aura of every Survivor that: - You rescued from a Hook or who rescued you from one. - You completed a Healing action on or who completed one on you. They also see your Aura. This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer.
    • Survivor
    • Jeff Johansen
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.14
    • icon
    • Diversion
  • Activate-able Perk. Standing within the Killer's Terror Radius while not in a Chase for 45 seconds activates Diversion. Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for the Killer at a distance of 10/15/20 metres. The distraction consists of the following: A Loud Noise notification Scratch Marks scratchMarks.png Diversion's timer resets once the ability has been activated.
    • Survivor
    • Adam Francis
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.14
    • icon
    • Small Game
  • Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres. Small Game has a cool-down of 15/12/10 seconds each time it activates. Only works on Traps that are set by Killers.
    • Survivor
    • All
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.11
    • icon
    • Off the Record
  • Once you are unhooked or escape from the Hook, Off the Record activates for 60/70/80 seconds. While Off the Record is active, your Aura will not be shown to the Killer and Grunts of Pain caused by injuries are reduced by 100 %.
    • Survivor
    • Zarina Kassir
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.08
    • icon
    • Hope
  • As soon as the Exit Gates are powered, you gain a 5/6/7 % Haste Status Effect for 120 seconds.
    • Survivor
    • All
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.06
    • icon
    • Repressed Alliance
  • Repressed Alliance activates after repairing Generators for a total of 80/70/60 seconds. When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates. Affected Generators will be revealed to all Survivors by a white Aura.
    • Survivor
    • Cheryl Mason
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.05
    • icon
    • Dark Sense
  • Unlocks potential in one's Aura-reading abilities. Each time a Generator is completed, the Killer's Aura is revealed to you for 5 seconds. When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.
    • Survivor
    • All
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.05
    • icon
    • Deception
  • Interact with a Locker while holding the Sprint button to trigger a Loud Noise notification for the Killer at your location instead of entering the Locker. You will not leave any Scratch Marks for 3 seconds.
    • Survivor
    • Élodie Rakoto
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.05
    • icon
    • Saboteur
  • Unlocks potential in one's Aura-reading ability. See Hook Auras in a radius of 56 metres from the pick-up spot if a Survivor is being carried. Unlocks the ability to sabotage Hooks without a Toolbox IconItems. - Sabotaging a Hook without a Toolbox takes 2.5 seconds. - The Sabotage action has a cool-down of 90/75/60 seconds.
    • Survivor
    • Jake Park
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.03
    • icon
    • Leader
  • Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you. Survivors can only be affected by one Leader effect at a time. This effect persists on other Survivors for 15 seconds after leaving Leader's range.
    • Survivor
    • Dwight Fairfield
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.02
    • icon
    • Breakdown
  • Any time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is shown to you for 4/5/6 seconds. A Hook broken by Breakdown takes 180 seconds to respawn.
    • Survivor
    • Jeff Johansen
  • B
    • vote1 vote2 vote3 vote4 vote5
    • 3.00
    • icon
    • Clairvoyance
  • Whenever you cleanse a TotemLoading, Clairvoyance activates: - When empty-handed, press and hold the Active Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, GeneratorsLoading, HooksLoading, Chests, and the Hatch within 64 metres for 8/9/10 seconds. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem.
    • Survivor
    • Mikaela Reid
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.99
    • icon
    • Red Herring
  • After repairing a Generator for at least 3 seconds, it will be highlighted to you with a yellow Aura. The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker. Entering any Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location. Red Herring can only be triggered once every 60/50/40 seconds.
    • Survivor
    • Zarina Kassir
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.98
    • icon
    • Autodidact
  • You start the Trial with a -25 % progression penalty for Skill Checks to heal Survivors. For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens. Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active when using a Med-Kit to heal.
    • Survivor
    • Adam Francis
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.97
    • icon
    • Fast Track
  • Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens. - You consume all accumulated Tokens after a Great Skill Check on a Generator. - Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.
    • Survivor
    • Yun-Jin Lee
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.97
    • icon
    • Boon Dark Theory
  • Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: - 2 % Haste Status Effect. - This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem.
    • Survivor
    • Yoichi Asakawa
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.96
    • icon
    • Self-Preservation
  • Whenever another Survivor is hit with a Basic or Special Attack within 12 metres of you, Self-Preservation activates: - You will not leave any Scratch Marks for the next 6/8/10 seconds. - When injured, Grunts of Pain are reduced by 100 % for the next 6/8/10 seconds. - Bleeding is suppressed for the next 6/8/10 seconds.
    • Survivor
    • Yun-Jin Lee
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.94
    • icon
    • Poised
  • After a Generator is completed, you will not leave any Scratch Marks for 6/8/10 seconds.
    • Survivor
    • Jane Romero
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.92
    • icon
    • Déjà Vu
  • The Auras of 3 Generators in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed. If you are holding a Map IconItems that can track Objectives, Generators revealed by Déjà Vu are added to the Map.
    • Survivor
    • All
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.92
    • icon
    • Flip-Flop
  • While in the Dying State, 50 % of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.
    • Survivor
    • Ash Williams
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.90
    • icon
    • Power Struggle
  • While being carried by The Killer, reaching 35/30/25 % Wiggle progression activates Power Struggle. While Power Struggle is active, you can drop a nearby, standing Pallet to stun The Killer and be released. Power Struggle is deactivated when it triggers successfully.
    • Survivor
    • Élodie Rakoto
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.88
    • icon
    • Stake Out
  • For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks, consume 1 Token, and grant an additional Progression bonus of 1 %.
    • Survivor
    • David Tapp
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.87
    • icon
    • Appraisal
  • Start the Trial with 3 Tokens. When a Chest has already been opened, consume 1 Token to search it for an Item. Unlock and search Chests 40/60/80 % faster.
    • Survivor
    • Élodie Rakoto
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.87
    • icon
    • Streetwise
  • Reduces Item Consumption rate by 15/20/25 % for you and Allies within a range of 8 metres. Once out of range, this effect persists for 15 seconds.
    • Survivor
    • Nea Karlsson
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.86
    • icon
    • Lightweight
  • Your running is light and soft, making your tracks harder to follow. Scratch Marks stay visible 1/2/3 seconds fewer than normal.
    • Survivor
    • All
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.86
    • icon
    • This Is Not Happening
  • Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured .
    • Survivor
    • All
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.83
    • icon
    • Second Wind
  • When you have healed other Survivors for the equivalent of one Health State, Second Wind activates. While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Status Effect. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured to the Healthy State. Second Wind deactivates once you are completely healed or if you are put into the Dying State before Second Wind successfully triggers. You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect.
    • Survivor
    • Steve Harrington
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.81
    • icon
    • Solidarity
  • While injured, healing a Survivor without using a Med-Kit IconItems also heals you at a 40/45/50 % conversion rate.
    • Survivor
    • Jane Romero
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.81
    • icon
    • Technician
  • The Hearing distance of noises caused by your Repairs is reduced by 8 metres. On a failed Repair Skill Check, the following effects happen: - The Generator Explosion will be prevented. - The Generator loses Repair progress as usual. - An additional Regression penalty of 5/4/3 % is applied.
    • Survivor
    • Feng Min
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.78
    • icon
    • Buckle Up
  • Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres. When you heal a Survivor from the Dying State to Injured both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.
    • Survivor
    • Ash Williams
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.77
    • icon
    • Ace in the Hole
  • When retrieving an Item from a Chest , there is a 100 % chance that an Add-on of Very Rare Rarity or lower will be attached to it. 10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has upon escaping.
    • Survivor
    • Ace Visconti
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.74
    • icon
    • Open-Handed
  • Strengthens the potential of you and your team's Aura-reading abilities. Increases Aura-reading ranges by 4/6/8 metres.
    • Survivor
    • Ace Visconti
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.74
    • icon
    • Visionary
  • You see the Auras of Generators within 32 metres. Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds.
    • Survivor
    • Felix Richter
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.74
    • icon
    • Empathic Connection
  • Your presence psychically projects itself to those in danger. - Whenever another Survivor is injured, they can see your Aura when within 32/64/96 metres of your location. - You heal other Survivors 10 % faster.
    • Survivor
    • Yoichi Asakawa
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.73
    • icon
    • Wake Up
  • Unlocks potential in one's Aura-reading ability. Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres. While opening the Exit Gates, reveal your Aura to other Survivors within a range of 128 metres. While Wake Up! is active, you open Exit Gates 5/10/15 % faster.
    • Survivor
    • Quentin Smith
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.69
    • icon
    • Calm Spirit
  • While you are on the Hook in the Struggle Phase, Camaraderie activates. If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.
    • Survivor
    • Jake Park
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.62
    • icon
    • Lucky Break
  • Lucky Break activates any time you are injured. While Lucky Break is active, you will not leave any Pools of Blood for a total of 120/150/180 seconds. Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed.
    • Survivor
    • Yui Kimura
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.59
    • icon
    • Overzealous
  • After cleansing a Totem, Overzealous activates: - Increases your Repair speed by 4/5/6 %. Overzealous deactivates when losing a Health State by any means.
    • Survivor
    • Haddie Kaur
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.58
    • icon
    • Babysitter
  • When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks nor Pools of Blood for the next 4/6/8 seconds. Both you and the Killer see each other's Aura for 4 seconds.
    • Survivor
    • Steve Harrington
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.57
    • icon
    • Camaraderie
  • While you are on the Hook in the Struggle Phase, Camaraderie activates. If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.
    • Survivor
    • Steve Harrington
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.53
    • icon
    • Corrective Action
  • Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds. Overcome cannot be used when Exhausted.
    • Survivor
    • Jonah Vasquez
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.38
    • icon
    • Left Behind
  • When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you within a range of 24/28/32 metres.
    • Survivor
    • Bill Overbeck
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.33
    • icon
    • Sole Survivor
  • Your Aura cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time.
    • Survivor
    • Laurie Strode
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.30
    • icon
    • Slippery Meat
  • You have developed an efficient way to get off Hooks. -Grants up to 3 extra escape attempts on the Hook. -Hook Escape attempts have a 2/3/4 % increased chance to succeed.
    • Survivor
    • All
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.25
    • icon
    • No Mither
  • You are affected by the Broken Status Effect for the entire Trial. Your thick blood coagulates practically instantly. You do not leave any Pools of Blood. Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State.
    • Survivor
    • David King
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.15
    • icon
    • Premonition
  • Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres. Premonition has a cool-down of 60/45/30 seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.
    • Survivor
    • All
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.10
    • icon
    • No One Left Behind
  • Once at least one Exit Gate has been opened, gain 50/75/100 % more Bloodpoints for actions in the Altruism Category and perform them 30/40/50 % quicker. The Auras of all other Survivors are revealed to you.
    • Survivor
    • All
  • C
    • vote1 vote2 vote3 vote4 vote5
    • 2.04
    • icon
    • Up the Ante
  • For each alive Survivor other than yourself, gain a stack-able 1/2/3 % Luck bonus awarded to all Survivors up to a maximum of 3/6/9 %.
    • Survivor
    • Ace Visconti