- A
- After hooking a Survivor, the next Generator you damage is instantly loses 25 % of its progress. Normal Generator Regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
- Clown
- A
- A deep bond with The Entity unlocks potential in one's Aura-reading ability. After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook. Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. The bonus Bloodpoints are only awarded post-Trial.
- Cannibal
- A
- A Hex that affects all Survivor's Generator Repair progress. Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed. Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem is standing.
- Hag
- A
- You see the Auras of cleansed Totems. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. The more Rekindled Totems you create, the greater their effects: 1 Totem: Reduces the Repair speed of all Survivors by 20/25/30 %. 2 Totems: Reduces the Healing speed of all Survivors by 20/25/30 %. 3 Totems: Reduces the Recovery speed of all Survivors by 20/25/30 %. 4 Totems: Reduces the Gate Opening speed of all Survivors by 20/25/30 %. 5 Totems: All Totems are blocked by The Entity. When a Rekindled Totem is cleansed, its remains are consumed by The Entity.
- Artist
- A
- Putting a Survivor into the Dying this with a Basic Attack instantly causes all Generator within a radius of 32 metres to explode and begin regressing. Generators affected by Surge immediately lose 8 % of their progress. Surge can only be triggered once every 60/50/40 seconds.
- Demogorgon
- A
- When a Generator is repaired to 70 %, you receive a Loud Noise notification and you are granted the Undetectable Status Effect for 12/14/16 seconds.
- Hillbilly
- A
- Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura. When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator. After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 4 seconds.
- Legion
- A
- After damaging a Generator, Call of Brine activates for 60 seconds. - The Generator regresses at 150/175/200 % of the normal Regression speed and its Aura is revealed to you. - Each time a Survivor completes a Good Skill Check on a Generator affected by Call of Brine, you receive a Loud Noise Notification.
- Onryō
- A
- At the start of the Trial, the Auras of all SurvivorsLoading are revealed to you for 7/8/9 seconds.
- Nemesis
- A
- Whenever a GeneratorLoading is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds. - The Aura of the blocked Generator is revealed to you in white during this time.
- Cenobite
- A
- Unlocks potential in one's Aura-reading ability. The Auras of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.
- Nurse
- A
- You form a psychic connection with The Entity and alter the rules of the Trial. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: - The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is unhooked from a Scourge Hook, the following effects apply: - The Auras of all other Survivors are revealed for 5/6/7 seconds.
- Onryō
- A
- Each time a Survivor is hooked for the first time, Grim Embrace gains a Token. Upon reaching 4 Tokens Grim Embrace activates: The Entity blocks all Generators for 30/35/40 seconds. The Aura of the Obsession is revealed to you for 5 seconds.
- Artist
- A
- When you search a Locker, the Auras of all Survivors within 8 metres of any Locker are revealed to you for 3/4/5 seconds. Darkness Revealed has a cool-down of 30 seconds.
- Dredge
- A
- Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying this by any means will yell and reveal their current location to the Killer for 4/5/6 seconds.
- Plague
- A
- While Hex: Undying is active, Survivors within 2 metres of any Totem have their Aura revealed for 4/5/6 seconds. When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.
- Blight
- A
- 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds at the start of the Trial. Survivors cannot repair the Generator for the duration Corrupt Intervention is active.
- Plague
- A
- For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5 % to their Repair, Sabotage, and Totem-Cleansing speed up to a maximum of 16/18/20 %.
- Nurse
- B
- After kicking a GeneratorLoading, its Aura is highlighted in yellow. - When you put a SurvivorLoading into the Dying State, every affected Generator explodes and starts regressing, removing the highlighted Aura. - Applies an immediate 6 % Progression penalty. - Any Survivor repairing a Generator when it explodes will scream and suffer from the IncapacitatedIconStatusEffects Status Effect for 12/14/16 seconds. Eruption has a cool-down of 30 seconds.
- Nemesis
- B
- Your Vault speed is 5/10/15 % faster. Performing a Vault action calls upon The Entity to block that Vault location for 8/12/16 seconds. Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivors. Bamboozle does not affect Pallets.
- Clown
- B
- When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. - 2 Tokens: Gain a 3/4/5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. - 3 Tokens: Survivors suffer from the Exposed Status Effect. - 5 Tokens: Grants the ability to kill Survivors by your own hand. The Hex effects persist as long as the related Hex Totem is standing.
- Hag
- B
- If there is at least one Dull TotemLoading remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: - The hooked Survivor suffers from the CursedIconStatusEffects and ObliviousIconStatusEffects Status Effects until Hex: Plaything is cleansed. - For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. - The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres. The Hex effects persist as long as the related Hex TotemLoading is standing.
- Cenobite
- B
- While in a Chase, your Terror Radius is increased by 8 metres. Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °. Field of View gains do not stack.
- Doctor
- B
- Unlocks potential in one's Aura-reading ability. All regressing Generator will be highlighted by a white Aura. Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds. The Hearing distance of noises caused by Generator Repairs are increased by 8 metres.
- Pig
- B
- Sporadically hear The Entity's Whisper when standing within a 48/40/32 metres of a Survivor.
- All
- B
- After picking up a Survivor, all Generator not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected Generators are highlighted by a white Aura. Thrilling Tremors can only be triggered once every 100/80/60 seconds.
- Ghost Face
- B
- You become obsessed with one Survivor. Earn a Token for each successful hit with your Basic Attack that is not dealt to the Obsession. Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time.
- Shape
- B
- Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect. Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.
- All
- B
- Unlocks potential in one's Aura-reading ability. Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds. I'm All Ears can only be triggered once every 60/50/40 seconds.
- Ghost Face
- B
- When a Survivor rescues another Survivor from a Hook that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40/50/60 seconds. Make Your Choice has a cool-down of 40/50/60 seconds.
- Pig
- B
- Unlocks potential in one's Aura-reading ability. Each time a Generator is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds. When the last Generator is fully repaired, all the Survivors' Auras are revealed for 5/7/10 seconds.
- All
- B
- The duration of Pallet stuns is reduced by 40/45/50 %.
- Hillbilly
- B
- 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds: - While Dissolution is active, if a Survivor fast vaults over a Pallet while they are inside your Terror Radius, The Entity will break the Pallet at the end of the vault, deactivating Dissolution.
- Dredge
- B
- When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem.
- Spirit
- B
- Grants immunity to Blindness caused by Flashlights or Firecrackers. Survivors attempting to blind you have their Aura revealed for 6/8/10 seconds.
- Hillbilly
- B
- At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook, the following effects apply: The Generator with the most Progression explodes, instantly losing 9/12/15 % of its Progression and starting to regress. Survivors repairing that Generator will scream, revealing their location.
- Artist
- B
- Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect and your Movement speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing.
- All
- B
- After kicking a Generator, you become Undetectable until the Generator stops regressing or a Survivor is put into either the Injured this or the Dying this by any means. During this time, the Generator's Aura is revealed in yellow to all Survivors.
- Executioner
- B
- Your vicious Basic Attacks make the Survivors drop their Item on impact. The lost Item will be consumed by The Entity after 150/120/90 seconds if it is not picked up. Reveals Items on the ground within a range of 32 metres with a white Aura. The Aura will slowly fade to red until the Item is consumed by The Entity.
- Cannibal
- B
- You become obsessed with one Survivor. Each time you hit your Obsession, you increase the Exit Gate Opening time by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds. The Obsession is not affected by Remember Me. You can only be obsessed with one Survivor at a time.
- Nightmare
- B
- Destroy dropped Pallets and Breakable Walls, and damage Generator 10/15/20 % faster.
- Trapper
- B
- After kicking a Generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed Status Effect for 60 seconds. Dragon's Grip has a cool-down of 120/100/80 seconds.
- Blight
- B
- - Whenever a Generator is repaired to 90 %, Survivors repairing it are faced with continuous Skill Checks. - If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds. Merciless Storm can only trigger once per Generator per Trial.
- Onryō
- B
- When carrying a Survivor, Starstruck activates: - Survivors suffer from the Exposed Status Effect while in your Terror Radius. - The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius. After hooking or dropping the carried Survivor, Starstruck deactivates: - The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment. Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
- The Trickster
- B
- After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.
- Spirit
- B
- Survivors' Grunts of Pain are 25/50/50 % louder and regular breathing is 0/0/25 % louder.
- Nurse
- B
- As soon as the Exit Gate is opened, Blood Warden is activated. The Auras of any Survivors located within Exit Gate areas are revealed to you. Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.
- Nightmare
- B
- You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your Movement speed by 3/4/5 %. Performing a Basic or Special Attack will consume 1 Token. Play With Your Food has a cool-down of 10 seconds. You can only be obsessed with one Survivor at a time.
- Shape
- B
- The Crows found in the world can communicate directly with you. 100 % of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres. Spies from the Shadows has a cool-down of 5 seconds.
- All
- B
- You become obsessed with one Survivor. Your Obsession gains a 33 % Action Speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token. If the Obsession is alive, all others Survivors get a stack-able 2/2.5/3 % penalty to Repair, Healing, and Sabotage speed for each Token. You can only be obsessed with one Survivor at a time.
- Shape
- B
- Survivors receive a 2/4/6 % Regression penalty when missing a Skill Check while healing or repairing. Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power. It affects Healing and Repair Skill Check warnings: - 1 to 4 Tokens: Shortens the time between the Skill Check Warning sound and the Skill Check. - 5 Tokens: No Skill Check Warning sound. The Hex effects persist as long as the related Hex Totem is standing.
- Huntress
- B
- You become obsessed with one Survivor. Hitting the Obsession with a Basic Attack causes the Obsession to emit a Terror Radius of 32 metres for 20/25/30 seconds. You are granted the Undetectable Status Effect for the duration. The Obsession hears the Terror Radius they emit for the duration. You can only be obsessed with one Survivor at a time.
- Plague
- B
- Any Survivor who cleanses a Dull Totem will suffer from the Oblivious Status Effect for 35/40/45 seconds. If any Hex Totem is cleansed, including this one, the Auras of all Survivors are revealed for 10 seconds.
- Deathslinger
- B
- At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: - The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is unhooked from a Scourge Hook, the following effects apply: - The Survivor suffers from the HaemorrhageIconStatusEffects and MangledIconStatusEffects Status Effects until healed. - Upon being healed, the Survivor suffers from a 7/8/9 % Action Speed penalty to Healing and Repairing until they are injured again.
- Cenobite
- B
- Increases your Movement speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 12 metres.
- Trapper
- B
- You become obsessed with one Survivor. Each time a Generator is completed, the Obsession sees your Aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession has the Exposed Status Effect and the Killer can kill the Obsession. You can only be obsessed with one Survivor at a time.
- Spirit
- B
- A Survivor who blinds you, or stuns you using a Pallet or Locker becomes your Obsession. Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds. You can only be obsessed with one Survivor at a time.
- Oni
- B
- While repairing Generator, Survivors are afflicted by the Exhausted Status Effect. Any existing Exhaustion timers are paused while the Survivor is repairing a Generator. After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 3/4/5 seconds.
- Demogorgon
- B
- Your Field of View is increased by 9/12/15 °. Field of View gains do not stack.
- Wraith
- B
- When you damage a Generator, up to 3 other random Generators also begin regressing. If the affected Generators are being repaired, any Survivors repairing them receive a difficult Skill Check. Oppression has a cool-down of 120/100/80 seconds.
- Twins
- B
- For each of the Survivors you manage to hook, No Way Out gains 1 Token: - When the last Generator is completed, The Entity blocks both Exit Gate Switches for 10 seconds and an additional 4/6/8 seconds per Token in your possession, up to a combined maximum of 26/34/42 seconds.
- The Trickster
- B
- You open Lockers 30/40/50 % faster. Survivors who exit Lockers suffer from the Exposed Status Effect for 15 seconds and their location is revealed for 4 seconds.
- Legion
- B
- While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds.
- Legion
- B
- Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.
- Doctor
- B
- Survivors who perform a rushed vault through a Window prompt The Entity to block it for the next 10/12/14 seconds. The Hex effects persist as long as the related Hex Totem is standing.
- The Trickster
- B
- When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds. Blood Echo can only be triggered once every 80/70/60 seconds.
- Oni
- C
- Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the ObliviousIconStatusEffects Status Effect for 20/25/30 seconds. Hysteria has a cool-down of 30 seconds.
- Nemesis
- C
- Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed.
- Clown
- C
- Each time a Generator is completed, Coup de Grâce grows in power. Gain 1 Token per Generator. Consume 1 Token to increase the distance of your next Lunge Attack by 60/80/100 %.
- Twins
- C
- Struggle Effects from a wiggling Survivor are reduced by 75 %. Time to wiggle out of your grasp is increased by 4/8/12 %.
- All
- C
- Your Terror Radius is increased by 22/24/26 %. Gain 100 % more Bloodpoints for actions in the Deviousness Category. The Bonus Bloodpoints are only awarded during the Trial.
- All
- C
- Each time the Survivors complete repairs on a Generator, Fire Up grows in power. - For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.
- Nightmare
- C
- Your ingenious modifications to Hook alert you of tampering. -Gain a notification when a Survivor begins sabotaging a Hook. Unlocks potential in one's Aura-reading abilities. -While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.
- Pig
- C
- You become obsessed with one Survivor. After hooking the Obsession, Dead Man's Switch activates for the next 35/40/45 seconds. While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends. Affected Generators are highlighted by a white Aura. You can only be obsessed with one Survivor at a time.
- Deathslinger
- C
- A Hex that hinders one's Aura-reading ability. Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness Status Effect. This effect applies to the last 2/3/4 Survivors hit. The Hex effects persist as long as the related Hex Totem is standing.
- Hag
- C
- When a Survivor heals another Survivor for one Health this at least 32 metres away from the Killer, the Survivor performing the Healing action will scream, revealing their location and activating Deathbound for the next 60 seconds. During that time, the Survivor will suffer from the Oblivious Status Effect when farther than 16/12/8 metres away from the healed Survivor.
- Executioner
- C
- Receive a Loud Noise notification for 4 seconds when Survivors interact with a Chest or when they pick up an Item within 24/36/48 metres of your location. The Trial begins with up to 2 additional Chests in the environment. The rarity of Items found in all Chests is decreased.
- Twins
- C
- Survivors who take a Protection Hit are inflicted with the Broken Status Effect for 60/70/80 seconds.
- Executioner
- C
- Survivors put into the Dying this by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres. For the next 15 seconds, the dying Survivor is affected by the Blindness Status Effect and crawls 50 % slower.
- Cannibal
- C
- Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 40/50/60 %.
- Trapper
- C
- When a Survivor is hit with a Basic Attack, all Pallets within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors. Hex: Blood Favour has a cool-down of 60/50/40 seconds.
- Blight
- C
- Unlocks potential in one's Aura-reading ability. Reveals dying Survivors' Auras when standing within 20/28/36 metres.
- All
- C
- For each Dull Totem and Hex Totem remaining on the Map gain a Token. - Gain 10 % more Bloodpoints for actions in the Hunter Category for each Token. - Survivors' cleansing speed is reduced by 4/5/6 % for each Token. - Gain a notification when someone starts working on a Hex Totem. The Hex effects persist as long as the related Hex Totem is standing.
- All
- C
- You recuperate faster from missed attacks made with your main weapon. The cool-down of missed Basic Attacks is reduced by 20/25/30 %.
- All
- C
- Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and the Exhausted Status Effects These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.
- Dredge
- C
- Unlocks potential in one's Aura-reading ability. You are mentally alert and aware of key points on the battlefield. The Auras of all Pallets, Breakable Walls, and Vaults are revealed to you within a range of 24 metres. When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.
- Oni
- C
- Pools of Blood are shown bright red and can be tracked for 2/3/4 seconds longer than normal.
- Wraith
- C
- After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds. Each time a Survivor completes a Good Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it is being repaired.
- Deathslinger
- C
- Grants the Undetectable Status Effect after gaining Bloodlust Tier I. The Status Effect is removed once you lose Bloodlust. Gain 30/40/50 % more Bloodpoints for actions in the Hunter Category.
- Huntress
- C
- Unlocks potential in one's Aura-reading ability. Survivors' Auras are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance. Territorial Imperative can only be triggered once every 30/25/20 seconds.
- Huntress
- C
- Each time a Generator is repaired, all Windows and vault locations within a radius of 32 metres from the completed Generator are blocked for all Survivors for the next 20/25/30 seconds.
- Demogorgon
- C
- You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens. Each Token decreases your Terror Radius by 4 metres while in a Chase. When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. You lose all Tokens if the Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time.
- Ghost Face
- C
- Unlocks the stealth ability. Standing still for 4/3/2 seconds will grant you the Undetectable Status Effect until you act or move again.
- All
- C
- Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item Consumption rates are increased by 80/90/100 %.
- Doctor
- C
- Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.
- Wraith
- D
- The Basement Hooks are granted the following bonuses: - 3/6/9 % faster Entity progression. - 5/10/15 % increased difficulty on escape attempts. - 3/6/9 % increased penalty to escape fails.
- All